Monday, August 6, 2007

Reaver is out!

I know nothing is final, and that units are taken out and put in weekly, and without the Reaver StarCraft could possibly lose some of its flare. I know that not all of the original units will not make it into the sequel; but the Reaver is so special, it probably is my favorite unit and watching it in action was thrilling. The Colossus has taken its job though, as a dominator of splash damage, killing small units quickly and effectively. Having two units for one job is kind of a waste, and unnecessary, especially when there is only a limited number of units that can go into the game without having some serious balance issues.

The Reaver is hands down the most entertaining unit to watch. Whenever I watch pro games I almost pray for the Protoss player to do some Reaver harassment. When they do, I watch avidly and become very excited as it's beautiful sight to see the Reaver release a scarab into a group of unknowing SCV's and watch as 5 or 8 of them explode.

Some players in the history of StarCraft e-sports have used the Reaver in almost mythical ways, using it to truly destroy the opponent's economy and claiming victory. Most have used it in a guerilla warfare sense, unloading the Reaver onto mineral lines and watching as it unleashes total destruction onto unsuspecting mineral gartherers, effectively wiping out any cash flow. The devastation of the Reaver is fierce, on the front lines and as a guerilla warfare tool. Players like IntoTheRainBOw have created whole strategies based on this unit alone, using it in a beautiful fashion.

Of course, when posting videos of Reaver harass, one cannot truly leave out IntoTheRainBOw, for he is the true father of the Reaver unit



The is an assortment of players, Nal_rA, Kingdom, Pusan and IntoTheRainBOw